Website powered by

HROT Protagonist - Real-Time Character

ZBrush Sculpt

ZBrush Sculpt

Texture Painting

Texture Painting

A Pose

A Pose

Topology

Topology

HROT Protagonist - Real-Time Character

A fan-art of my interpretation of the main protagonist from the retro shooter HROT.

Total Triangle Count was around 40K however I'll be looking into reducing this further over my next few projects.

Entire character was sculpted in ZBrush, Painted in Substance Painter and Rendered in Blender's EEVEE real-time renderer.

Jawa 250 Motorcycle Model and BRNO Shotgun models were modeled in Blender and Textured in Substance Painter